Train · Auto-battle · Climb
Tower & Mercenaries
Gather mercenaries, train them and send them up a 999-floor tower. The fights run themselves; you decide who goes.
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A tower between worlds
A tower rose in the middle of broken worlds. Each stretch of floors opens onto another one.

Floors 1~10
Frontier Ruins
The wreckage of a fallen old kingdom. The tower’s entrance.
Mercenaries with names
Named heroes with stories of their own come knocking. Follow their bond quests and their stories open up.
ShopHuman · Swordmaster
Baekri Hyang
The lone heir who survived the night the Blood Sword Clan burned the Plum Blossom Sword’s sect gate. She draws her blade not for vengeance, but to prove herself.
Offers to join from floor 5.
See every named hero →
What a commander does
Once a week you decide who goes and who rests. The mercenaries handle the rest.
They fight, you decide
- Battles play out on their own. You set the party, the rows and the gear.
- Every battle ends within three minutes, and you can speed it up.
- The party screen shows this floor's dangers and what your party does not answer yet.
Media
Game screens, art, and videos about making the game alone.






Official community
Notices, updates, running events and the commander's guide in one place.
