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A tower glowing red under the night sky, with a city at its feet
Train · Auto-battle · Climb

Tower & Mercenaries

Gather mercenaries, train them and send them up a 999-floor tower. The fights run themselves; you decide who goes.

Buy onceNo adsPlays offlineiPhone · iPad · Android

A tower between worlds

A tower rose in the middle of broken worlds. Each stretch of floors opens onto another one.

Floors 1~10

Frontier Ruins

The wreckage of a fallen old kingdom. The tower’s entrance.

Mercenaries with names

Named heroes with stories of their own come knocking. Follow their bond quests and their stories open up.

Baekri Hyang
Human · Swordmaster

Baekri Hyang

The lone heir who survived the night the Blood Sword Clan burned the Plum Blossom Sword’s sect gate. She draws her blade not for vengeance, but to prove herself.

Offers to join from floor 5.
See every named hero →

What a commander does

Once a week you decide who goes and who rests. The mercenaries handle the rest.

They fight, you decide

  • Battles play out on their own. You set the party, the rows and the gear.
  • Every battle ends within three minutes, and you can speed it up.
  • The party screen shows this floor's dangers and what your party does not answer yet.

Media

Game screens, art, and videos about making the game alone.

A named hero's signature skill
A named hero's signature skill
The hall where your mercenaries live
The hall where your mercenaries live
The illustration gallery
The illustration gallery
Bond quests
Bond quests
Founding your company
Founding your company
The shop
The shop

Official community

Notices, updates, running events and the commander's guide in one place.

Visit the community →