한국어 Download

Guide by stage

Early game

From the first floor to floor 50. A new guild unlocks its entrances one at a time by floor and week, so a short tab bar at the start is normal. "Open everything" opens them all at any time.

Your goal here

Clear floor 50 and conquer the tower. On the way, get your wages under control and add people who can step in for tired members.

What opens

  • "Recruit": clear floor 3 or reach week 3. An injury also opens it.
  • "Records" and "Stash": floor 5 or week 4.
  • "Facilities" and "Adventure": floor 10 or week 6. An injury also opens "Facilities".
  • "Staff": floor 10 or week 8.

Guilds founded in older versions start with everything open.

Where people get stuck

You can't pay wages. Send members who stay home on rear duty. Any week with at least one member out earns 2000G more. That bonus shrinks as your best floor rises and ends at floor 100. Before you recruit or upgrade a facility, read the wage on the "Next Week" button.

The party suddenly weakens after a few fights. At fatigue 40 or more, attack and action speed drop. At 70 or more a member is overworked. Camp between floors and swap in your 1 reserve. "Rest them" gives overworked members a week off.

Someone left with empty gear slots. Auto-equip works one person at a time. Tap a portrait with ▲ in tower prep to fill that member's slots. It picks only from the stash, so take gear from another member by hand under "Swap" on the slot.

You wiped and don't know the reason. On the scouting screen, tap a chip in "Combat Forecast" for its meaning and the fix. "No front row" asks for a front-row member, "No healer" for a healer, and "No backline pressure" for someone who can hit the enemy back row. On "Outpowered", go back to cleared floors and build up first.

Members start to die. A new guild on Standard rules takes injuries instead of deaths through floor 10. Above that, a fallen member can die. Carry medkits, which stand a fallen member back up, and upgrade the "Infirmary" if injuries keep costing you.

Read next

Value tables: Apprentice course · Battle forecast · Fatigue