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Mercenary codex

Skills and synergies

Class skills, named signature skills and party synergies in one place. Filter by class or role, or search by name.

Class skills

WarriorGuardAnti-Armor

  • Crushing BlowHeavy strike (×2.0) + hits nearby foes
  • WhirlwindCuts every enemy (×0.95)
  • Resolute BlowHeavy blow (×2.5). ×3.0 below half HP

KnightGuard

  • Guardian StrikeStrong blow (×1.7) + self-heal
  • Shield BashStrike (×1.4) + heals the most wounded ally
  • Bulwark StanceStrike (×1.0) + heals self for 30%

ArcherBackline HitSpeed Control

  • Rapid ShotFires at random foes 3 times
  • Piercing ShotPierces the target (×1.5) and the enemy behind (×1.0)
  • SnipeA guaranteed critical on one target (×1.6)

MageBackline HitArea ControlAnti-Armor

  • Flame BurstFire damage to all foes
  • Frost LanceAn ice lance at one target (×2.6)
  • StarfallFour meteors on random enemies (×0.8)

PriestSustain

  • Healing PrayerHeals all allies
  • Aegis of LifeHeals the two most wounded allies greatly
  • Holy SmiteHeals all allies + holy damage to one enemy (×1.3)

RogueBackline HitSpeed Control

  • AssassinateExecutes the weakest foe with a critical hit (×2.6)
  • Venom BladeStabs a back-row target twice (×1.65); the second always crits
  • Shadow DanceCrits the weakest enemy (×2.2), then slashes two random ones (×0.5)

ElementalistBackline HitSpeed Control

  • Chain LightningStrikes a back-row target (×1.4), then arcs to two other enemies (×0.7)
  • Flame ChainFire leaps from the target (×1.0) to all enemies (×0.6)
  • Ice JavelinAn ice spear at a back-row target (×2.4)

SwordmasterAnti-ArmorSpeed Control

  • Breeze Triad3 consecutive sword-energy strikes on one target
  • Flash CutOne decisive cut (×2.9)
  • Blade CurtainSword energy cuts every enemy (×0.85)

MonkGuard

  • Arhat FistHeavy strike (×1.8) + self-heal (drain)
  • Chain KicksFour kicks on one target (×0.65) + a small self-heal
  • Diamond BodyStrike (×1.2) + heals self for 26%

TaoistSustainSpeed Control

  • Grand Purity TalismanHeals all allies + cleanse
  • Thunder TalismanLightning on every enemy (×0.6) + light heal to all allies
  • Renewal TalismanHeals the most wounded ally greatly, the rest lightly

BerserkerGuardAnti-Armor

  • Blood FrenzyHeavy strike (×2.0), growing with HP lost up to ×3.6
  • Axe SweepHacks the whole enemy front row (×1.1)
  • BloodthirstHeavy strike (×1.6), heals for 40% of damage dealt

LancerGuardBackline Hit

  • Piercing LancePierces the target (×1.5) and one back-row enemy behind it (×1.1)
  • Charging ThrustCharges and drives deep into the target (×2.4)
  • Long ReachReaches past the front line to stab the most wounded back-row enemy (×1.9)

BardBackline Hit

  • Song of CourageAll allies ATK +15% for the battle (stacks twice) · cleanses corrosion; strikes instead once maxed
  • Ballad of ComfortHeals all allies for 8% of max HP · cleanses corrosion
  • DissonanceA sound wave hits all enemies (×0.45) · all allies ATK +8%

AlchemistArea ControlAnti-Armor

  • Acid FlaskAcid on all enemies (×0.8) · DEF -12% on each foe hit (stacks 3 times)
  • FirebombFlames on the target (×1.3) and two nearby enemies (×0.7)
  • Volatile FlaskA flask that bursts on one target (×2.3)

ReaperArea ControlSpeed Control

  • HarvestSweeps the enemy front row (×0.7), then executes the weakest foe (×2.4 crit at 30% HP or less, else ×1.2)
  • Crescent ReapScythes every enemy (×0.75)
  • Soul ReapCrits the weakest foe (×2.0); restores 20% HP on a kill

BlacksmithGuard

  • TemperingAll allies DEF +15% for the battle (stacks twice); strikes instead once maxed
  • WhetstoneATK +12% for the two allies with the highest ATK (stacks twice)
  • Anvil HammerHammer blow (×1.2) · all allies DEF +8%

SwordsmanGuardAnti-Armor

  • Duelist's ThrustA deep thrust into the target (×2.2)
  • Twin ThrustThrusts at the same target twice (×1.2, ×0.9)
  • RiposteParries and thrusts back (×1.5), recovering 15% of own HP

Named signature skills

  • Plum Blossom Sword RainFive cuts (×0.62). If the target falls, the rest pour onto the next enemyBaekri Hyang · Swordmaster
  • Arrows of a CenturyThree shots at one target (×0.8); the last always critsSylvaine · Archer
  • Unbroken ShieldStrike (×1.5) + heals all allies, himself the mostDurganthor · Knight
  • Beast HuntCritical on the weakest enemy (×2.2). On a kill, the next prey too (×1.0)Fenmao · Rogue
  • Forbidden PyromancyBurns every enemy (×1.05), then the sturdiest one again (×0.5)Kaiser von Arnheim · Mage
  • Miracle of the SaintHeals all allies; the most wounded 1.6 times as muchSerafina · Priest
  • Fist King's CrashA fist that breaks steel (×2.1) + heals selfCheolgwon Mujin · Monk
  • Howl of the Azure WolfHeavy blow (×1.9) + every other enemy (×0.45)Azure Wolf · Warrior
  • Abyssal Gate WardStrike (×1.4) + heals self + heals the most wounded comradeVespera Noct · Knight
  • Siege ArbalestOne arbalest bolt (×1.6) + shrapnel on two more (×0.5)Brin Copperlock · Archer
  • Sealing TalismanHeals all allies + seals the strongest enemy (×1.0)Yeoncheong · Taoist
  • Rearguard Ice SpearAn ice spear at the target (×2.3) + heals selfRask Winterbane · Warrior
  • Recurring RefrainAll allies ATK +12% for the battle (stacks twice) · all enemies DEF -10% (stacks 3 times); strikes with sound (×1.2) once both are maxedRien Silvas · Bard
  • Ember FlaskFlask at the main target · embers on two other enemies · heals the most wounded allyTessa Bramble · Alchemist
  • Half PlumThree cuts on the main target · a final flick of the blade at the other enemy with the lowest HPDanmok Gyeol · Swordmaster
  • Captive WinterFrost on all enemies · resets the action gauge of the enemy front row (not bosses)Sigri Hailmoor · Mage
  • Dragonblood ThunderDragon lightning on the target (×1.5), spreading to all enemies (×0.55)Izel Vargast · Elementalist
  • Ledger of RecurrenceWrites the same spell twice: two waves on all enemies (×0.55)Ildarin · Mage
  • Oath of the Fallen CrownStrike (×1.5) + heals the two most wounded alliesAldric Halvren · Knight
  • Black Orchid NeedleCritical strike (×2.0) + poison spreads to two other foes (×0.6)Mukran · Rogue
  • The Hundredth DuelThree thrusts at one target (×0.8, ×0.8, ×1.0); the last thrust is a critical hitIrena von Strahl · Swordsman
  • Rose GauntletsTwo blows on the main target (left, then right) · heals herselfRosel Ironbloom · Monk
  • Launch BoltShot at the target · deploys Bolt: one extra shot at the same target after each of the next four basic attacks (ignores evasion) · lowers the struck enemy's evasion (up to twice)Fine Kaltenbach · Mechanic
  • Reverse ScaleHits the whole enemy front row · one more blow on the enemy with the highest attack · the first time his HP falls below half, his skill gauge fills after his next basic attack (once per battle)Sargul Krach · Berserker

Synergies

Effects that switch on from who you field together. The party screen in the game shows which ones are on.

Class combinations

  • Balanced TacticsFrontline, damage, and healing raise party HP and attack.Needs: Party 4 · Frontline 1 · Damage 1 · Healer 1
  • Mixed FirepowerPhysical and magic damage together raise attacker output.Needs: Physical 1 · Magic 1
  • Frontline CoverFrontline classes and rows line up to improve durability.Needs: Frontline 2 · Front row 1
  • Backline PressureBackline pressure roles gain speed and damage.Needs: Rogue/Archer 2 or Rogue 1 · Mage 1
  • Sustain CoreHealing and guard roles improve long-fight stability.Needs: Healer 1 · Guard 1
  • Martial AccordTwo martial classes raise martial combat stats.Needs: Martial 2

Roles

Kin

  • Human Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
  • Elf Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
  • Dwarf Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
  • Beastkin Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
  • Drakekin Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%