Mercenary codex
Skills and synergies
Class skills, named signature skills and party synergies in one place. Filter by class or role, or search by name.
Class skills
No skill matches.
WarriorGuardAnti-Armor
- Crushing BlowHeavy strike (×2.0) + hits nearby foes
- WhirlwindCuts every enemy (×0.95)
- Resolute BlowHeavy blow (×2.5). ×3.0 below half HP
KnightGuard
- Guardian StrikeStrong blow (×1.7) + self-heal
- Shield BashStrike (×1.4) + heals the most wounded ally
- Bulwark StanceStrike (×1.0) + heals self for 30%
ArcherBackline HitSpeed Control
- Rapid ShotFires at random foes 3 times
- Piercing ShotPierces the target (×1.5) and the enemy behind (×1.0)
- SnipeA guaranteed critical on one target (×1.6)
MageBackline HitArea ControlAnti-Armor
- Flame BurstFire damage to all foes
- Frost LanceAn ice lance at one target (×2.6)
- StarfallFour meteors on random enemies (×0.8)
PriestSustain
- Healing PrayerHeals all allies
- Aegis of LifeHeals the two most wounded allies greatly
- Holy SmiteHeals all allies + holy damage to one enemy (×1.3)
RogueBackline HitSpeed Control
- AssassinateExecutes the weakest foe with a critical hit (×2.6)
- Venom BladeStabs a back-row target twice (×1.65); the second always crits
- Shadow DanceCrits the weakest enemy (×2.2), then slashes two random ones (×0.5)
ElementalistBackline HitSpeed Control
- Chain LightningStrikes a back-row target (×1.4), then arcs to two other enemies (×0.7)
- Flame ChainFire leaps from the target (×1.0) to all enemies (×0.6)
- Ice JavelinAn ice spear at a back-row target (×2.4)
SwordmasterAnti-ArmorSpeed Control
- Breeze Triad3 consecutive sword-energy strikes on one target
- Flash CutOne decisive cut (×2.9)
- Blade CurtainSword energy cuts every enemy (×0.85)
MonkGuard
- Arhat FistHeavy strike (×1.8) + self-heal (drain)
- Chain KicksFour kicks on one target (×0.65) + a small self-heal
- Diamond BodyStrike (×1.2) + heals self for 26%
TaoistSustainSpeed Control
- Grand Purity TalismanHeals all allies + cleanse
- Thunder TalismanLightning on every enemy (×0.6) + light heal to all allies
- Renewal TalismanHeals the most wounded ally greatly, the rest lightly
BerserkerGuardAnti-Armor
- Blood FrenzyHeavy strike (×2.0), growing with HP lost up to ×3.6
- Axe SweepHacks the whole enemy front row (×1.1)
- BloodthirstHeavy strike (×1.6), heals for 40% of damage dealt
LancerGuardBackline Hit
- Piercing LancePierces the target (×1.5) and one back-row enemy behind it (×1.1)
- Charging ThrustCharges and drives deep into the target (×2.4)
- Long ReachReaches past the front line to stab the most wounded back-row enemy (×1.9)
BardBackline Hit
- Song of CourageAll allies ATK +15% for the battle (stacks twice) · cleanses corrosion; strikes instead once maxed
- Ballad of ComfortHeals all allies for 8% of max HP · cleanses corrosion
- DissonanceA sound wave hits all enemies (×0.45) · all allies ATK +8%
AlchemistArea ControlAnti-Armor
- Acid FlaskAcid on all enemies (×0.8) · DEF -12% on each foe hit (stacks 3 times)
- FirebombFlames on the target (×1.3) and two nearby enemies (×0.7)
- Volatile FlaskA flask that bursts on one target (×2.3)
ReaperArea ControlSpeed Control
- HarvestSweeps the enemy front row (×0.7), then executes the weakest foe (×2.4 crit at 30% HP or less, else ×1.2)
- Crescent ReapScythes every enemy (×0.75)
- Soul ReapCrits the weakest foe (×2.0); restores 20% HP on a kill
BlacksmithGuard
- TemperingAll allies DEF +15% for the battle (stacks twice); strikes instead once maxed
- WhetstoneATK +12% for the two allies with the highest ATK (stacks twice)
- Anvil HammerHammer blow (×1.2) · all allies DEF +8%
SwordsmanGuardAnti-Armor
- Duelist's ThrustA deep thrust into the target (×2.2)
- Twin ThrustThrusts at the same target twice (×1.2, ×0.9)
- RiposteParries and thrusts back (×1.5), recovering 15% of own HP
Named signature skills
- Plum Blossom Sword RainFive cuts (×0.62). If the target falls, the rest pour onto the next enemyBaekri Hyang · Swordmaster
- Arrows of a CenturyThree shots at one target (×0.8); the last always critsSylvaine · Archer
- Unbroken ShieldStrike (×1.5) + heals all allies, himself the mostDurganthor · Knight
- Beast HuntCritical on the weakest enemy (×2.2). On a kill, the next prey too (×1.0)Fenmao · Rogue
- Forbidden PyromancyBurns every enemy (×1.05), then the sturdiest one again (×0.5)Kaiser von Arnheim · Mage
- Miracle of the SaintHeals all allies; the most wounded 1.6 times as muchSerafina · Priest
- Fist King's CrashA fist that breaks steel (×2.1) + heals selfCheolgwon Mujin · Monk
- Howl of the Azure WolfHeavy blow (×1.9) + every other enemy (×0.45)Azure Wolf · Warrior
- Abyssal Gate WardStrike (×1.4) + heals self + heals the most wounded comradeVespera Noct · Knight
- Siege ArbalestOne arbalest bolt (×1.6) + shrapnel on two more (×0.5)Brin Copperlock · Archer
- Sealing TalismanHeals all allies + seals the strongest enemy (×1.0)Yeoncheong · Taoist
- Rearguard Ice SpearAn ice spear at the target (×2.3) + heals selfRask Winterbane · Warrior
- Recurring RefrainAll allies ATK +12% for the battle (stacks twice) · all enemies DEF -10% (stacks 3 times); strikes with sound (×1.2) once both are maxedRien Silvas · Bard
- Ember FlaskFlask at the main target · embers on two other enemies · heals the most wounded allyTessa Bramble · Alchemist
- Half PlumThree cuts on the main target · a final flick of the blade at the other enemy with the lowest HPDanmok Gyeol · Swordmaster
- Captive WinterFrost on all enemies · resets the action gauge of the enemy front row (not bosses)Sigri Hailmoor · Mage
- Dragonblood ThunderDragon lightning on the target (×1.5), spreading to all enemies (×0.55)Izel Vargast · Elementalist
- Ledger of RecurrenceWrites the same spell twice: two waves on all enemies (×0.55)Ildarin · Mage
- Oath of the Fallen CrownStrike (×1.5) + heals the two most wounded alliesAldric Halvren · Knight
- Black Orchid NeedleCritical strike (×2.0) + poison spreads to two other foes (×0.6)Mukran · Rogue
- The Hundredth DuelThree thrusts at one target (×0.8, ×0.8, ×1.0); the last thrust is a critical hitIrena von Strahl · Swordsman
- Rose GauntletsTwo blows on the main target (left, then right) · heals herselfRosel Ironbloom · Monk
- Launch BoltShot at the target · deploys Bolt: one extra shot at the same target after each of the next four basic attacks (ignores evasion) · lowers the struck enemy's evasion (up to twice)Fine Kaltenbach · Mechanic
- Reverse ScaleHits the whole enemy front row · one more blow on the enemy with the highest attack · the first time his HP falls below half, his skill gauge fills after his next basic attack (once per battle)Sargul Krach · Berserker
Synergies
Effects that switch on from who you field together. The party screen in the game shows which ones are on.
Class combinations
- Balanced TacticsFrontline, damage, and healing raise party HP and attack.Needs: Party 4 · Frontline 1 · Damage 1 · Healer 1
- Mixed FirepowerPhysical and magic damage together raise attacker output.Needs: Physical 1 · Magic 1
- Frontline CoverFrontline classes and rows line up to improve durability.Needs: Frontline 2 · Front row 1
- Backline PressureBackline pressure roles gain speed and damage.Needs: Rogue/Archer 2 or Rogue 1 · Mage 1
- Sustain CoreHealing and guard roles improve long-fight stability.Needs: Healer 1 · Guard 1
- Martial AccordTwo martial classes raise martial combat stats.Needs: Martial 2
Roles
- GuardAdds coverage against front bursts and ranged focus.Switches on from 2. Grows up to 2.Classes with this role: Warrior · Knight · Monk · Berserker · Lancer · Blacksmith · Swordsman
- SustainAdds coverage for attrition, poison, and fatigue risks.Switches on from 1. Grows up to 1.Classes with this role: Priest · Taoist
- Backline HitThreatens enemy backline and caster-line risks.Switches on from 2. Grows up to 3.Classes with this role: Archer · Mage · Rogue · Elementalist · Lancer · Bard
- Area ControlAdds area pressure against swarms and summons.Switches on from 1. Grows up to 2.Classes with this role: Mage · Alchemist · Reaper
- Anti-ArmorAdds coverage against armor and boss guards.Switches on from 1. Grows up to 2.Classes with this role: Warrior · Mage · Swordmaster · Berserker · Alchemist · Swordsman
- Speed ControlAdds answers to assassins and high-evasion enemies.Switches on from 2. Grows up to 2.Classes with this role: Archer · Rogue · Elementalist · Swordmaster · Taoist · Reaper
Kin
- Human Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Elf Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Dwarf Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Beastkin Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%
- Drakekin Kin2 deployed, same-race HP/attack +1%3 deployed, same-race HP/attack +2%4 deployed, same-race HP/attack +3%