Mercenary codex
Records and cosmetics
Titles, the hall plaque, the compendium, cosmetics and when entrances open.
Apprentice course
A new company opens entrances by floor and week. The rules are the same, and “Open everything” opens them all at any time. A missing menu appears as you clear floors or pass weeks.
- Facilitiesopens when you clear floor 10 or reach week 6.It opens sooner if a member is wounded.
- Recruitopens when you clear floor 3 or reach week 3.It opens sooner if a member is wounded.
- Abyssopens when you clear floor 50.
- Recordsopens when you clear floor 5 or reach week 4.
- Stashopens when you clear floor 5 or reach week 4.
- Adventureopens when you clear floor 10 or reach week 6.
- Staffopens when you clear floor 10 or reach week 8.
Feature unlocks
When one opens, the results screen and the base banner announce it once.
- Meeting · Where the Roots ReachedAppears once the meeting story starts.
- Bond QuestsOpens on conquering floor 50.
- Material DungeonOpens on conquering floor 50.
- Boss HuntOpens on conquering floor 50 with highest floor 10+.
- Personal TrialsOpens on conquering floor 50 with highest floor 150+.
- Corridor of RebirthOpens on conquering floor 50 once someone has retired.
- Spring of TimeOpens at highest floor 300 when its condition is met.
- Alchemy TableOpens with an alchemist on the roster.
- Elixir of YouthOpens on first getting an elixir.
- Trial of MemoryAppears when someone can be brought back.
- The Four TowersOpens after passing main-story floor 999.
- Chain Fortress CrestUnlocks on first defeating the Chain Fortress ruler.
- Glass Garden CrestUnlocks on first defeating the Glass Garden ruler.
- White Mist CrestUnlocks on first defeating the White Mist ruler.
- Last Stair CrestUnlocks on first defeating the Last Stair ruler.
- Old TiesAppears if you have spent shards and have ties to call.
Next step
- Chapter 1Through week 4 or floor 15: assigning, gear, recruiting, facilities and passing the week.
- Chapter 2Rear → rest → relief → mastery → Facilities, one card at a time.
Titles
- Abyss ConquerorFelled Nebrion on floor 100.
- AsceticCleared floor 100 without taking a single abyss contract.
- Madman of the AbyssCleared floor 100 with every contract that floor allows.
- Record HolderLeft footprints on floor 101.
- Hunt ChallengerFought a Boss Hunt to the end for the first time.
- Ruins HuntersBrought down Grakka, Lord of Ruins, in the Boss Hunt and engraved it with hunt marks.
- Bamboo HuntersBrought down Mak Ri-hyeol, Blood Sword Master, in the Boss Hunt and engraved it with hunt marks.
- Empire HuntersBrought down Kaiser von Granz, the Steel Duke, in the Boss Hunt and engraved it with hunt marks.
- Abyss HuntersBrought down Nebrion, Lord of the Abyss, in the Boss Hunt and engraved it with hunt marks.
- Dragon’s Nest HuntersBrought down Vargast the Ancient Dragon in the Boss Hunt and engraved it with hunt marks.
- Hunt CaptainEngraved all five boss titles.
- The Back Row’s TurnFirst fulfilled the ambition “The Back Row’s Turn”.
- Under One BannerFirst fulfilled the ambition “Under One Banner”.
- The Road Without RemediesFirst fulfilled the ambition “The Road Without Remedies”.
- The NamelessFirst fulfilled the ambition “The Nameless”.
- Leading the RookiesFirst fulfilled the ambition “Leading the Rookies”.
- All Come HomeFirst fulfilled the ambition “All Come Home”.
- What Relief Is ForFirst fulfilled the ambition “What Relief Is For”.
- Three SquadsFirst fulfilled the ambition “Three Squads”.
Company plaque
- WhenYour company gets one on conquering floor 999. Up to 6 who stood in the summit battle are listed.
- ChoosingYou may pick up to 5 to feature.
- LinkThe record lives only in the link and never reaches a server.
Compendium and records
- NamedOnly heroes offered, recruited or on record open.
- GuideA race opens once it has appeared on your roster, in the hall or among candidates.
- Illustration GalleryOnly heroes you met and race and class pairs you have seen. Story scenes open once read.
- ChronicleRecords major events.
- Hall of FameThose who left or fell. Rebirth and revival call on these records.
- Equipment codexGear grades, values and drop rates by floor.
- Music roomOpens from the shop. Base tracks plus the base tracks of theme packs you own and tower tracks.
- News windowA new version's card shows once for that version. Events and notices show on each launch during their period, and you can hide them for the day. Brand-new companies do not see it.
Cosmetics
They change only the art, never power or pace.
- EmblemGuild shield · Silver wolf · Star-crowned tower · Crossed bladesFree
- Base backdropNight town below the TowerFree
- Portrait frameNo frameFree
- GravestoneStone markerFree
- Base musicEvening in the Guild HallFree
- Nameplate & bordersGuild platingFree
- Expedition flagGuild shield flagFree
- Chronicle coverGuild recordFree
- Rough road rewardsFragments from chapter bosses on rough roads: 3 open an emblem, 6 a flag.
- World theme packsShop items. Each fills every cosmetic slot as one set.
Expansion perks
- Theme packFree once your company passes floor 999. A Four Towers theme for every cosmetic slot.
- Tower crestsOpen on first defeating that tower's ruler.
- Titles“Opener of the Doors” once you have the expansion, “Climber of the Towers” after climbing every tower.
- Tower musicEach tower has a track, playable in the music room.
Supporter titles
No effect on gameplay. Only your name plate's color and title change.
- SupporterSupporter tier 1
- PatronSupporter tier 2
- Benefactor of the GuildSupporter tier 3
Disbanding
- DisbandIf no mercs remain when the week passes, the company disbands and the slot empties.
- Disband Risk2 mercs or fewer.
- Warning3 mercs, 2 unpaid weeks in a row, or morale under 20.
- CautionDebt or a feud.