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Mercenary codex

Records and cosmetics

Titles, the hall plaque, the compendium, cosmetics and when entrances open.

Apprentice course

A new company opens entrances by floor and week. The rules are the same, and “Open everything” opens them all at any time. A missing menu appears as you clear floors or pass weeks.

  • Facilitiesopens when you clear floor 10 or reach week 6.It opens sooner if a member is wounded.
  • Recruitopens when you clear floor 3 or reach week 3.It opens sooner if a member is wounded.
  • Abyssopens when you clear floor 50.
  • Recordsopens when you clear floor 5 or reach week 4.
  • Stashopens when you clear floor 5 or reach week 4.
  • Adventureopens when you clear floor 10 or reach week 6.
  • Staffopens when you clear floor 10 or reach week 8.

Feature unlocks

When one opens, the results screen and the base banner announce it once.

  • Meeting · Where the Roots ReachedAppears once the meeting story starts.
  • Bond QuestsOpens on conquering floor 50.
  • Material DungeonOpens on conquering floor 50.
  • Boss HuntOpens on conquering floor 50 with highest floor 10+.
  • Personal TrialsOpens on conquering floor 50 with highest floor 150+.
  • Corridor of RebirthOpens on conquering floor 50 once someone has retired.
  • Spring of TimeOpens at highest floor 300 when its condition is met.
  • Alchemy TableOpens with an alchemist on the roster.
  • Elixir of YouthOpens on first getting an elixir.
  • Trial of MemoryAppears when someone can be brought back.
  • The Four TowersOpens after passing main-story floor 999.
  • Chain Fortress CrestUnlocks on first defeating the Chain Fortress ruler.
  • Glass Garden CrestUnlocks on first defeating the Glass Garden ruler.
  • White Mist CrestUnlocks on first defeating the White Mist ruler.
  • Last Stair CrestUnlocks on first defeating the Last Stair ruler.
  • Old TiesAppears if you have spent shards and have ties to call.

Next step

  • Chapter 1Through week 4 or floor 15: assigning, gear, recruiting, facilities and passing the week.
  • Chapter 2Rear → rest → relief → mastery → Facilities, one card at a time.

Titles

  • Abyss ConquerorFelled Nebrion on floor 100.
  • AsceticCleared floor 100 without taking a single abyss contract.
  • Madman of the AbyssCleared floor 100 with every contract that floor allows.
  • Record HolderLeft footprints on floor 101.
  • Hunt ChallengerFought a Boss Hunt to the end for the first time.
  • Ruins HuntersBrought down Grakka, Lord of Ruins, in the Boss Hunt and engraved it with hunt marks.
  • Bamboo HuntersBrought down Mak Ri-hyeol, Blood Sword Master, in the Boss Hunt and engraved it with hunt marks.
  • Empire HuntersBrought down Kaiser von Granz, the Steel Duke, in the Boss Hunt and engraved it with hunt marks.
  • Abyss HuntersBrought down Nebrion, Lord of the Abyss, in the Boss Hunt and engraved it with hunt marks.
  • Dragon’s Nest HuntersBrought down Vargast the Ancient Dragon in the Boss Hunt and engraved it with hunt marks.
  • Hunt CaptainEngraved all five boss titles.
  • The Back Row’s TurnFirst fulfilled the ambition “The Back Row’s Turn”.
  • Under One BannerFirst fulfilled the ambition “Under One Banner”.
  • The Road Without RemediesFirst fulfilled the ambition “The Road Without Remedies”.
  • The NamelessFirst fulfilled the ambition “The Nameless”.
  • Leading the RookiesFirst fulfilled the ambition “Leading the Rookies”.
  • All Come HomeFirst fulfilled the ambition “All Come Home”.
  • What Relief Is ForFirst fulfilled the ambition “What Relief Is For”.
  • Three SquadsFirst fulfilled the ambition “Three Squads”.

Company plaque

  • WhenYour company gets one on conquering floor 999. Up to 6 who stood in the summit battle are listed.
  • ChoosingYou may pick up to 5 to feature.
  • LinkThe record lives only in the link and never reaches a server.

Plaque page

Compendium and records

  • NamedOnly heroes offered, recruited or on record open.
  • GuideA race opens once it has appeared on your roster, in the hall or among candidates.
  • Illustration GalleryOnly heroes you met and race and class pairs you have seen. Story scenes open once read.
  • ChronicleRecords major events.
  • Hall of FameThose who left or fell. Rebirth and revival call on these records.
  • Equipment codexGear grades, values and drop rates by floor.
  • Music roomOpens from the shop. Base tracks plus the base tracks of theme packs you own and tower tracks.
  • News windowA new version's card shows once for that version. Events and notices show on each launch during their period, and you can hide them for the day. Brand-new companies do not see it.

Cosmetics

They change only the art, never power or pace.

  • EmblemGuild shield · Silver wolf · Star-crowned tower · Crossed bladesFree
  • Base backdropNight town below the TowerFree
  • Portrait frameNo frameFree
  • GravestoneStone markerFree
  • Base musicEvening in the Guild HallFree
  • Nameplate & bordersGuild platingFree
  • Expedition flagGuild shield flagFree
  • Chronicle coverGuild recordFree
  • Rough road rewardsFragments from chapter bosses on rough roads: 3 open an emblem, 6 a flag.
  • World theme packsShop items. Each fills every cosmetic slot as one set.

Expansion perks

  • Theme packFree once your company passes floor 999. A Four Towers theme for every cosmetic slot.
  • Tower crestsOpen on first defeating that tower's ruler.
  • Titles“Opener of the Doors” once you have the expansion, “Climber of the Towers” after climbing every tower.
  • Tower musicEach tower has a track, playable in the music room.

The Four Towers

Supporter titles

No effect on gameplay. Only your name plate's color and title change.

  • SupporterSupporter tier 1
  • PatronSupporter tier 2
  • Benefactor of the GuildSupporter tier 3

Disbanding

  • DisbandIf no mercs remain when the week passes, the company disbands and the slot empties.
  • Disband Risk2 mercs or fewer.
  • Warning3 mercs, 2 unpaid weeks in a row, or morale under 20.
  • CautionDebt or a feud.