Mercenary codex
Caring for mercs
Numbers for fatigue, injury, death rolls, morale, trust and relationships.
Fatigue
- Battle+12, boss battle +18.
- Scouting around+8.
- Training and rear missionsTraining +8, rear mission +4.
- Rest−35 − lodging level × 6.
- EveryoneLodging level × 6 more comes off each week.
Injury
- Length2~6 weeks when downed. +2 at 70+ fatigue.
- Recovery1.5 + infirmary level × 0.25 weeks per week. The fractional part is a chance.
Death rolls
- Who rollsMercs downed by a crit, or by a blow that overshot remaining HP by 30% of max HP.
- ChanceFrom infirmary Lv0: 15 · 12 · 9 · 6 · 3 · 2 · 1%.
- ExemptTime-outs, rival raids and Abyss rituals do not roll. With the revive perk unused, a wipe causes no injury or death.
- First hourA new Standard save has injuries instead of deaths through floor 10.
Medkits
- PriceAverage gold of your highest floor × 2. You cannot buy with debt.
- Limits6 in storage, 2 per expedition.
- EffectA downed merc rises on the spot with 50% HP.
Morale, unpaid wages and leaving
- Weekly+3 when paid, +4 more when resting.
- Unpaid−16 and debt grows. Morale-guarding traits take ÷2.
- LeavingAt 14 morale or less, 45% a week. 20% with a morale-guarding trait.
Trust
- StepsA step at 5 · 15 · 35 · 70 · 120, up to 5.
- GainsExpedition together +1, memory +2, talk +1, rear mission +1, milestone +2, gate photo +1.
- FavorsOne opens per person in the week they reach step 4. No failure or time limit, and it takes real fighting. Rear missions and the bench cannot finish it.
- Beat a boss on Floor N or higher togetherBeat a tower boss at the nearest boss floor below your highest, or above.Any merc may get this.
- Beat a boss on Floor N or higher togetherFor named heroes with a story. The story floor rounded up to 10s, capped below your highest.
- Save an ally about to fallSave an ally under 25% HP.For healers.
- Stay standing to the end in a fight where half fallStay standing to the end of a fight where half fell.For front-row classes.
- Lifelong companionStep 5 with the favor done.
Relationships
- Forming3 battles on the same expedition forms comrades, rivals or mentor and pupil.
- EffectsComrades in the same row: attack and defense +12%. Rivals: experience +15%. Mentor: experience +25%.
- FeudOn the same expedition both get attack and defense −8%. Morale −2 a week, −6 when deployed together, counting up to 3 feuds.
- How feuds start12% on a defeat. 8% a week when two or more are under 40 morale, ×2 with a morale-draining trait.
- Making upWinning together has a 35% chance to end the feud.
Look stages
Passing either battles or kills raises the stage. Awakened and named heroes use their own look.
- Field badge5 battles, 2 kills or 6 weeks
- Veteran badge14 battles or 6 kills
- Guild banner25 battles or 12 kills