Mercenary codex
Adventures
Numbers for the material dungeon, Boss Hunts, scouting around, rival companies and the story.
Material dungeon
Opens after conquering floor 50. 3 tickets, one every 2 hours, up to 4 with keepsakes. A wipe loses that run's rewards.
- Stage 1Base floor − 10Soul Ember 1
- Stage 2Base floor − 5Soul Ember 2
- Stage 3Base floor · Guards + floor lordSoul Ember 2 · Legend Ember 1
Boss Hunts
- OpensWith the adventure list open and highest floor 10+.
- Squads3 squads of 5, 120 ticks each.
- BossStage N has the strength of floor N × 10, with HP ×30. Stages go up to 99.
- RewardsFloor average gold × 3, hunt marks 2 + stage ÷ 4. Beating a higher stage than this week's pays the difference.
Boons
Grade I when the stage's floor is 50% of your highest, II at 70%, III at 90%. Values read I · II · III.
- Grakka, Lord of RuinsWages −8 · 14 · 20%
- Mak Ri-hyeol, Blood Sword MasterGear drops +5 · 10 · 15%
- Kaiser von Granz, the Steel DukeBattle gold +8 · 14 · 20%
- Nebrion, Lord of the AbyssCamp healing +4 · 7 · 10 points
- Vargast the Ancient DragonSigning fees −10 · 15 · 20%
Scouting around
Once per floor from the results screen. Party fatigue +8, and one event opens. When ruins are blocked, their weight goes to empty.
- EmptyWeight 40
- TracesWeight 25. An ember, 40% for another, one piece of gear, and in the Abyss half the floor's shards plus 20% for a relic.
- Hostile companyWeight 15. Fight a raid, or hand over 1 spoils.
- Friendly companyWeight 10. Spend gold on next floor intel or one camp's worth of supplies.
- RuinsWeight 10, from floor 51. A merc short of talents awakens one.
Rival companies
- StrengthSet to 88% of the current floor's enemy power, +10% if you won last time.
- RaidNo deaths. A win takes a spoil. A loss drops 50% of what a wipe would lose. A time-out changes nothing.
- Reunion40% to meet a company you already know.
- RegularsA friendly company you traded with last time charges 20% less.
- RecordThe latest 12 companies stay on the rivals list.
Story
Clear the floor and return to read it under Adventures. Memory battles use story-only characters and touch no merc, reward or week.
- Floor 1Leaving a Place to Return
- Floor 10The Road an Arrow Pointed ToIncludes a memory battle
- Floor 15The Day the Shield Lay FlatIncludes a memory battle
- Floor 20The Contract to UndoIncludes a memory battle
- Floor 25The Heat of Forbidden Fire
- Floor 30The Ward Where Rumors Slept
- Floor 35The Fist That Had to OpenIncludes a memory battle
- Floor 40The Road Where Spring Never Came
- Floor 50Wind Beyond the Nest
- Floor 50A Handle on the Inside
- Floor 60Uses Beyond the Drawing
- Floor 70The Ledger Left Open
- Floor 80The Last Lantern
- Floor 100The Space Left Behind
- Floor 100A Song on Every Floor
- Floor 150Names in the Bell
- Floor 150A Signature Instead of Blood
- Floor 200Who Sent the Order
- Floor 250The Last Line Left Blank
- Floor 250A Different Mark on the Hundredth Time
- Floor 300How to Set Down the Needle
- Floor 350A Name for Passage
- Floor 400The Wave That Never Moved On
- Floor 450The Broken Bridge's Knot
- Floor 500Silencing the Voice of Home
- Floor 550A Name Inside the Cargo
- Floor 600Time to Wait for an Answer
- Floor 650Drawing the First New Line
- Floor 700The Court of Empty Chairs
- Floor 750A Ceiling Behind the Ceiling
- Floor 800The Day the End Came into View
- Floor 850Stepping Out of the Empty Seat
- Floor 900The Witness Who Returned
- Floor 950With the Lower Door Open
- Floor 999Choosing the Road Home
Part 2 story
- Four Towers on the HorizonRead when the towers open.
- The Chained GateRead at that tower's door.Chain Fortress
- The Broken ChainRead on first defeating that tower's ruler.Chain Fortress
- The Glass GateRead at that tower's door.Glass Garden
- Broken GlassRead on first defeating that tower's ruler.Glass Garden
- The Misty GateRead at that tower's door.White Mist
- Names RegainedRead on first defeating that tower's ruler.White Mist
- The Stair GateRead at that tower's door.Last Stair
- The Stair That Did Not FallRead on first defeating that tower's ruler.Last Stair
- What They FledRead after defeating every ruler.