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Mercenary codex

Traits and talents

The traits and talents a mercenary can carry. Tap a chip on a recruit in the game to read the same text.

Common traits

Traits that regular recruits arrive with.

  • Late BloomerTraining efficiency +30%, EXP -10%
  • Hard WorkerTraining efficiency +20%
  • SlackerTraining efficiency -25%
  • GamblerStrong in a crisis (basic attack +25% at HP 30% or below)
  • CowardWeak in a crisis (basic attack -20% at HP 30% or below)
  • Battle-HungryBattle EXP +20%
  • SteadyRarely wavers (halves morale loss from unpaid wages and crises)

Negative traits

The higher a recruit's potential, the likelier a negative trait. The chance is (potential − 50) ÷ 70, so potential 116 gives 94%. Recruit potential rises as you climb, so you see them more on high floors.

  • ArrogantConceited about their talent (morale -3 each week, easily shaken)
  • OverpaidComes at a steep price (wage +60%)
  • Glass BodyFragile against big hits (damage taken +18%)

A regular member can lose a negative trait through rebirth after retiring. Clear the corridor's second stage and only the one past trait you pick stays. Rebirth guide

Named and tier traits

  • UnbreakableExplodes in a crisis (basic attack +40% at HP 30% or below), rarely wavers
  • ProdigyBoth training and battle EXP +25%, rarely wavers
  • IronhideDamage taken -15%, rarely wavers
  • GiftedBoth training and battle EXP +25%, rarely wavers

Talents

Leanings that make particular stats grow more easily.

  • Sword GeniusSTR · AGI
  • Iron BodyVIT
  • Mana AffinityINT · WIL
  • Swift FeetAGI
  • Iron WillWIL · VIT
  • Born LeaderSTR · WIL