Mercenary codex
Traits and talents
The traits and talents a mercenary can carry. Tap a chip on a recruit in the game to read the same text.
Common traits
Traits that regular recruits arrive with.
- Late BloomerTraining efficiency +30%, EXP -10%
- Hard WorkerTraining efficiency +20%
- SlackerTraining efficiency -25%
- GamblerStrong in a crisis (basic attack +25% at HP 30% or below)
- CowardWeak in a crisis (basic attack -20% at HP 30% or below)
- Battle-HungryBattle EXP +20%
- SteadyRarely wavers (halves morale loss from unpaid wages and crises)
Negative traits
The higher a recruit's potential, the likelier a negative trait. The chance is (potential − 50) ÷ 70, so potential 116 gives 94%. Recruit potential rises as you climb, so you see them more on high floors.
- ArrogantConceited about their talent (morale -3 each week, easily shaken)
- OverpaidComes at a steep price (wage +60%)
- Glass BodyFragile against big hits (damage taken +18%)
A regular member can lose a negative trait through rebirth after retiring. Clear the corridor's second stage and only the one past trait you pick stays. Rebirth guide
Named and tier traits
- UnbreakableExplodes in a crisis (basic attack +40% at HP 30% or below), rarely wavers
- ProdigyBoth training and battle EXP +25%, rarely wavers
- IronhideDamage taken -15%, rarely wavers
- GiftedBoth training and battle EXP +25%, rarely wavers
Talents
Leanings that make particular stats grow more easily.
- Sword GeniusSTR · AGI
- Iron BodyVIT
- Mana AffinityINT · WIL
- Swift FeetAGI
- Iron WillWIL · VIT
- Born LeaderSTR · WIL