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Mercenary codex

Four Towers and raids

The towers after the main climb, ruler raids and legendary gear.

Towers and rules

Open after floor 999 of the main tower. Each tower has 50 floors with a boss every 10, and more stars mean harder. Each climb takes one week.

  • Chain Fortress ★Tower rule · Both sides hit harder and healing received is reduced.Ruler: Garvan · Tower gear effect: Healing penalty −8~30%
  • Glass Garden ★★Tower rule · Members are briefly charmed and strike their allies.Ruler: Lisera · Tower gear effect: Charm time −8~30%
  • White Mist ★★★Tower rule · Members' skills are sealed one at a time for a while.Ruler: Neria · Tower gear effect: Skill seal time −8~30%
  • Last Stair ★★★★Tower rule · Front-row members keep losing HP. Opens after the other towers.Ruler: Halorn · Tower gear effect: Frontline collapse damage −8~30%

Tower gear

Weapons and armor from a tower reduce how much of its rule you take. One piece rolls 8 to 30%, and a larger number means less of the rule. A worn weapon and armor add together up to 60%, and the effect does nothing in other towers. Reroll an effect for 20,000 G.

Ruler raid

Two parties fight together, and the ruler targets one party at a time. It is a mock battle with no injuries or deaths, so you can challenge as often as you like.

Opens after floor 50 of that tower. 2 parties of up to 6 go in. Take 60% of the ruler's HP within the time limit to defeat it. Each defeat gives the next legendary piece you lack, in a fixed order, and that tower's raid ends once you have them all.

Past the defeat line. Hold it until the battle ends and the ruler falls

Ruler powers

A member with a breaking class or specialty in either party breaks the power with their first skill.

Chain Fortress · Garvan

  • Chains of GrudgeUntil broken, the blow on the targeted party hits much harder.Breaking classes: Knight · Monk · Blacksmith · Warden · Specialty: Rear Guard
  • Endless RegenerationUntil broken, the ruler keeps slowly regaining health.Breaking classes: Rogue · Reaper · Specialty: Regen Cutter

Glass Garden · Lisera

  • Glass DreamUntil broken, charmed members attack allies for longer.Breaking classes: Taoist · Alchemist · Specialty: Fog Clearer
  • Mirror SplitUntil broken, the ruler splits damage with a double and takes less.Breaking classes: Mage · Elementalist · Specialty: Split Stopper

White Mist · Neria

  • Erased NameUntil broken, seals last longer.Breaking classes: Priest · Alchemist · Specialty: Antidote
  • Shadow VeilUntil broken, the ruler dodges basic attacks more often.Breaking classes: Archer · Lancer · Mechanic · Specialty: Shadow Reader

Last Stair · Halorn

  • Falling StairUntil broken, the blow that crushes the front row hits much harder.Breaking classes: Bard · Swordmaster · Bladedancer · Specialty: Frenzy Tamer
  • Steel ScalesUntil broken, the ruler takes less damage.Breaking classes: Warrior · Swordsman · Berserker · Specialty: Scale Breaker

Legendary gear

6 pieces per ruler, 24 in all. The suggested seat is only advice, and nothing restricts who wears them. All have the same base stats, so you choose by effect.

Chain Fortress · Garvan

  • Chain AxeBelow half HP, basic attacks strike twice.Weapon · Suits the front row
  • Grudge ChainmailReturns part of the damage taken to the attacker.Armor · Suits the front row
  • Judgment CrossbowEnemies hit by the first skill cannot be healed for a while.Weapon · Suits back-row damage
  • Unbowed CoatSurvives a fatal blow once with a little HP left.Armor · Suits back-row damage
  • Scepter of WrathPart of each heal strikes the nearest enemy as damage.Weapon · Suits healers
  • Chains of PenanceOverhealing becomes a shield.Armor · Suits healers

Glass Garden · Lisera

  • Glass Thorn SpearEnemies hit by its basic attacks briefly target only this mercenary. The pull breaks once the wearer drops below half HP.Weapon · Suits the front row
  • Mirror Scale ArmorEach time this wearer is struck, the attacker is briefly charmed.Armor · Suits the front row
  • Dreamweave BowThe first skill charms one enemy it hits.Weapon · Suits back-row damage
  • Gardener's CloakWhen charmed, the wearer stands still instead of attacking allies.Armor · Suits back-row damage
  • Dewdrop StaffHealing removes charm from the ally healed.Weapon · Suits healers
  • Petal RobeAt the start of battle, every ally gains a ward that blocks charm once.Armor · Suits healers

White Mist · Neria

  • Mist BladeEvery third basic attack strips the enemy's shield and ward.Weapon · Suits the front row
  • Clouded HelmOnce per battle, a seal on the wearer breaks at once.Armor · Suits the front row
  • Bow of OblivionEnemies it hits ready their next skill later.Weapon · Suits back-row damage
  • Hood of MemoryAfter the first skill, the next skill is ready right away.Armor · Suits back-row damage
  • Staff of the RegisterHealing breaks the seal on the ally healed.Weapon · Suits healers
  • Mist VeilAt the start of battle, every ally readies their first skill sooner.Armor · Suits healers

Last Stair · Halorn

  • Collapse GreatswordWhen a front-row ally falls, the next basic attack hits the whole enemy front row.Weapon · Suits the front row
  • Bulwark ShieldWhen HP runs out, the wearer holds on briefly before falling.Armor · Suits the front row
  • Rubble SlingThe first skill hits the whole enemy front row.Weapon · Suits back-row damage
  • Cloak of the Fallen StairWhen the whole front row falls, the wearer draws the enemies and gains a shield.Armor · Suits back-row damage
  • Staff of RebuildingOnce per battle, keeps a falling ally on their feet.Weapon · Suits healers
  • Pillar RobeHealing a front-row ally also grants a small shield.Armor · Suits healers