Version 1.5.0 is out
A Dungeon opens, named mercenaries meet their nemesis, and party setup finishes on one screen.
Highlights
- A Dungeon tab sits at the bottom of the screen. Echo bounties moved out of the Tower and live here. Facilities open from the Base
- Recruit cards show a candidate's traits and talents. Tap a chip for the description, and read their age and potential range alongside
- Power leaned too far toward offense and undervalued frontline guardians. Durability now counts four times as much, so a guardian's power rises about a third and the gap to a healer halves
- Floor 250 is the last one built for this version. Climb past it if you like, and the next floors arrive in a later update