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Notice

Version 1.6.0 is out

One climb is now one expedition. You carry your wounds to the next floor and choose where to stop.

Highlights

  • Pick a difficulty when you found the company. The game calls it the climb rule: Standard or Hard. The choice stands for that save
  • Five sub-zones rotate from floor 101. The old build clamped to the last one, so every boss wore the same face up to floor 250
  • A sheet picks your target floor. Dropping from floor 312 to 62 took 250 taps. It takes three now
  • Carrying health between floors erased light damage. A well-built party lost a fifth of what it took at floor 20

In this version

Read the full patch notes →