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Notice

Version 1.7.0 is out

Work outside the tower: gather materials, bring back the fallen, and fight one boss a week.

Highlights

  • The Dungeon tab has a material dungeon: a short three-stage climb scaled to your best floor. Stage 1 is ten floors below it, stage 2 five below, and stage 3 your best floor with its guards and boss
  • The material dungeon screen lists your fallen under the stock, with the Revive button right there (the Hall of Fame has the same card). It costs five soul embers; named heroes cost ten plus two legend embers
  • The Dungeon tab has a weekly raid: every Monday one of the five floor bosses steps up and you watch a single fight against it
  • A battle where neither side falls ends on its own as a retreat: no deaths, no lost haul. Saves stuck in an endless floor 330 fight are freed

In this version

Read the full patch notes →