Here is the direction of the next patch (1.26.1).
Here is the direction of the next patch (1.26.1). It is still in progress and has not gone through store review, so details may change. We will share the date after review.
- Four Towers: enemies will be blocked less by defense. This fixes late-game teams taking almost no damage. Expect more wipes, and you may lose members.
- Climb again: you can climb each finished tower once more from the first floor. You keep your gear and titles, and you can earn one more set of Legendary gear.
- Raids: a Ruler falls as soon as the bar is empty. Rulers hit harder and their HP is adjusted. Once you have every Legendary piece, you can run damage tests with no reward.
- Named heroes: those weaker than regular mercenaries get stronger, and skill descriptions show the missing multipliers. This patch does not weaken strong named heroes.
- Full Auto-equip: we removed it in 1.26.0 because, once the roster limit was lifted, saves with many members froze for seconds, and gear and relics moved between members so power swung around. The patch notes left out that reason. The new version only equips stash gear that raises power. It does not take gear from other members and leaves locked and Legendary gear alone.
- Gear and party: new buttons remove gear from everyone outside your party and fit gear for the current party only. Whichever of weapons or armor you have fewer of will drop more often. Skills and power are easier to see in the party screen.
- Data: to tune balance better, we will collect anonymous stats on power and on expedition and raid results. You can turn this off in Settings.