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Patch notes

1.25.1 Update Notes

The Knights of Light, Halvren's guard from beyond the city gate, swear themselves to your guild. Past floor 400 enemies hit hard again, aging becomes Prime, and the mercenary detail screen is rebuilt.

1.25.1 Latest

Knights of Light

6 items

The six knights of Halvren arrive as one bundle

The six knights of Halvren arrive as one bundle
  • The guard that held Halvren's outer gate swears an oath together at your gate. A knight and a warrior take the front, with a priest, archer, mage and alchemist behind
  • Sold only as the bundle at the top of the shop's Heroes tab. It includes every knight and the full Knights of Light world theme pack
  • Knights who remain human keep their oath: they do not age or retire. Awakening in the Abyss turns the oath off, and cleansing the mark turns it back on
  • The Oath of Light synergy lifts the first ally to fall in each battle back to their feet. With four, Knight Formation shields the whole party and Oswin takes even more hits for others
  • When Aldric stands with them, The King's Rhythm grants one more last stand
  • New home theme: The Guard Beyond the Gate

The Late Climb Bites Again

3 items
  • From floor 400, enemies cut deeper through your defense. As gear piled up, an enemy hit had fallen below 1% of a mercenary's HP. Enemy HP is unchanged, so battles do not drag on
  • Existing guilds play exactly as before up to the highest floor cleared when you first open this update. Above it, the new rule eases in
  • Parties with a real front line now outlast all-damage lineups

Prime Replaces Aging

4 items
  • Stats start to fall based on years since a mercenary joined, not their age. Older recruits enjoy their full prime from the day they join
  • Gem, Genius, Star and Elite recruits keep their prime longer, and paid named heroes never leave it
  • The Elixir of Youth turns back prime along with age. Mercenaries you already have start a fresh prime from this update. Stats already lost stay as they are
  • Mercenary details show the years of prime left, and the glossary lists prime length by race

Specialties and Counters

3 items
  • Named and paid heroes can now learn specialties at the training ground
  • Turning off Split, Regeneration or Veil with specialties also turns off the matching affix on enemies
  • The split-ward relic now blocks the splitting affix as well, and shows as active on floors with such enemies

Mercenary Details

3 items

More room for content, and assignments change in one tap below the portrait

More room for content, and assignments change in one tap below the portrait
  • The top bar folds away while details are open, giving the content more room. Gold shows in the roster row
  • Train, Rest, Idle and Mission now sit right below the portrait. Scroll down and the three tabs plus the current assignment stay pinned at the top
  • Each gear slot is one card now. Mastery rows show the actual ATK, DEF and HP that mastery adds

Favor Guidance

2 items

See whose favor it is and what to do right from the base

See whose favor it is and what to do right from the base
  • The lounge window at the base shows whose favor is open and what to do, in two lines
  • The same line appears above party setup, and that mercenary's card gets a trust mark

Adjustments for Upcoming Content

2 items
  • Weapon and armor mastery now stop at 50 and show Max. Mercenaries already above 50 are set to 50 on load and the extra gold is refunded. Fallen mercenaries are not refunded
  • Gold of ten million or more shows in short form in the top bar, such as 1.2B G

3D Stage Battles

2 items
  • Turn on 3D Stage Battles under Settings > Battle to fight tower climbs on a 3D stage. It starts off
  • Light and fog follow each region's backdrop colors, and the party cards below become a single row of faces on the stage

Shop

1 items
  • The shop is rebuilt around shelves. Bundles stand as a single card, and a rotating banner at the top shows what is worth a look right now

Changes

14 items
  • The forecast shows "Dominant" only for fights you almost never lose. With hidden enemies or open counters it stops at "Favored", and above floor 400 it now counts the harder-hitting enemies
  • If you lose a fight forecast as Favored or better, the result screen says why in one line (hidden enemies, open counters, or bad luck)
  • Auto-equip finishes faster even with a very large stash
  • When you find relics, the big screen appears only for a kind you have not found before. The rest are summed up in one line on the results screen. You can switch back to showing all of them in Settings
  • Recruit details show the mercenary's skill in one line and a front or back row tag
  • When the contract button is off for lack of gold, it shows how much you are short
  • Several paid named heroes waiting to join are grouped into one card
  • Personal trials appear as a five-step ladder, with what each step changes
  • Before an Abyss rite, you see what awakening takes away and gives, and are asked once more
  • The Rookie Escort ambition now states what counts as a rookie
  • The login streak notice floats over the base art instead of pushing the tiles down
  • The elf priest's breakthrough illustration is redrawn in a new pose
  • New sounds for first boss clears, talents and treasure
  • Return results show that expedition's wages in one line

Fixes

3 items
  • The dialogue skip button was hidden behind the tabs
  • Reopening an expedition result replayed its effects from the start
  • Mercenaries on an expedition still stood in the base lounge