The Knights of Light, Halvren's guard from beyond the city gate, swear themselves to your guild. Past floor 400 enemies hit hard again, aging becomes Prime, and the mercenary detail screen is rebuilt.
1.25.1Latest
Knights of Light
6 items
The six knights of Halvren arrive as one bundle
The guard that held Halvren's outer gate swears an oath together at your gate. A knight and a warrior take the front, with a priest, archer, mage and alchemist behind
Sold only as the bundle at the top of the shop's Heroes tab. It includes every knight and the full Knights of Light world theme pack
Knights who remain human keep their oath: they do not age or retire. Awakening in the Abyss turns the oath off, and cleansing the mark turns it back on
The Oath of Light synergy lifts the first ally to fall in each battle back to their feet. With four, Knight Formation shields the whole party and Oswin takes even more hits for others
When Aldric stands with them, The King's Rhythm grants one more last stand
New home theme: The Guard Beyond the Gate
The Late Climb Bites Again
3 items
From floor 400, enemies cut deeper through your defense. As gear piled up, an enemy hit had fallen below 1% of a mercenary's HP. Enemy HP is unchanged, so battles do not drag on
Existing guilds play exactly as before up to the highest floor cleared when you first open this update. Above it, the new rule eases in
Parties with a real front line now outlast all-damage lineups
Prime Replaces Aging
4 items
Stats start to fall based on years since a mercenary joined, not their age. Older recruits enjoy their full prime from the day they join
Gem, Genius, Star and Elite recruits keep their prime longer, and paid named heroes never leave it
The Elixir of Youth turns back prime along with age. Mercenaries you already have start a fresh prime from this update. Stats already lost stay as they are
Mercenary details show the years of prime left, and the glossary lists prime length by race
Specialties and Counters
3 items
Named and paid heroes can now learn specialties at the training ground
Turning off Split, Regeneration or Veil with specialties also turns off the matching affix on enemies
The split-ward relic now blocks the splitting affix as well, and shows as active on floors with such enemies
Mercenary Details
3 items
More room for content, and assignments change in one tap below the portrait
The top bar folds away while details are open, giving the content more room. Gold shows in the roster row
Train, Rest, Idle and Mission now sit right below the portrait. Scroll down and the three tabs plus the current assignment stay pinned at the top
Each gear slot is one card now. Mastery rows show the actual ATK, DEF and HP that mastery adds
Favor Guidance
2 items
See whose favor it is and what to do right from the base
The lounge window at the base shows whose favor is open and what to do, in two lines
The same line appears above party setup, and that mercenary's card gets a trust mark
Adjustments for Upcoming Content
2 items
Weapon and armor mastery now stop at 50 and show Max. Mercenaries already above 50 are set to 50 on load and the extra gold is refunded. Fallen mercenaries are not refunded
Gold of ten million or more shows in short form in the top bar, such as 1.2B G
3D Stage Battles
2 items
Turn on 3D Stage Battles under Settings > Battle to fight tower climbs on a 3D stage. It starts off
Light and fog follow each region's backdrop colors, and the party cards below become a single row of faces on the stage
Shop
1 items
The shop is rebuilt around shelves. Bundles stand as a single card, and a rotating banner at the top shows what is worth a look right now
Changes
14 items
The forecast shows "Dominant" only for fights you almost never lose. With hidden enemies or open counters it stops at "Favored", and above floor 400 it now counts the harder-hitting enemies
If you lose a fight forecast as Favored or better, the result screen says why in one line (hidden enemies, open counters, or bad luck)
Auto-equip finishes faster even with a very large stash
When you find relics, the big screen appears only for a kind you have not found before. The rest are summed up in one line on the results screen. You can switch back to showing all of them in Settings
Recruit details show the mercenary's skill in one line and a front or back row tag
When the contract button is off for lack of gold, it shows how much you are short
Several paid named heroes waiting to join are grouped into one card
Personal trials appear as a five-step ladder, with what each step changes
Before an Abyss rite, you see what awakening takes away and gives, and are asked once more
The Rookie Escort ambition now states what counts as a rookie
The login streak notice floats over the base art instead of pushing the tiles down
The elf priest's breakthrough illustration is redrawn in a new pose
New sounds for first boss clears, talents and treasure
Return results show that expedition's wages in one line
Fixes
3 items
The dialogue skip button was hidden behind the tabs
Reopening an expedition result replayed its effects from the start
Mercenaries on an expedition still stood in the base lounge