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Getting started

Reading the Screen

Find a mark by the screen where it appears. The same icon or gold frame can mean different things on different screens, so check the screen name.

Formation

Teal orb

Good matchup (teal orb)

The teal orb at a portrait’s upper right marks a mercenary whose class is strong against the next zone’s trait. Add that mercenary to the party to weaken the trait. Classes strong against each trait

Blue frame

Blue frame

A mercenary trained in a specialty for the next zone’s trait shows a blue frame in place of the teal orb. Add that specialist to the party to weaken the trait further. Classes strong against each trait

Gold card frame

In the formation list, a gold card frame marks a selected fighter or reserve. A specialist’s blue frame can appear on the same card.

Position badges

The badge at the portrait’s upper left shows the assigned row and position. A Reserve badge identifies a mercenary waiting to swap in.

Status count

The icon beneath a formation card shows the highest-priority status. The number beside it counts all statuses in that group; hold the card to inspect the mercenary.

Injury icon

Injury icon

The injury icon marks a mercenary who needs treatment. A faded formation card marks an injured mercenary who cannot deploy; hold it to open the details.

Fatigue icon

Fatigue icon

The moon icon shows current fatigue. A red value marks exhaustion; fatigue reduces attack and speed in battle.

Morale hearts

Morale hearts

The heart shows current morale. Low morale changes it to a broken heart and turns the value red.

Broken heart

Broken heart

A broken heart warns of low morale. Tap the info mark beside the value to read the morale explanation.

Mission icon

Mission icon

The mission icon marks a mercenary assigned to a rear mission. Check the details for the assignment and rewards.

Ambition flag

Ambition flag

An ambition flag marks a mercenary relevant to the current ambition. Check the Ambition screen for the deployment goal.

Formation alert

An exclamation mark beside formation management flags an item to review, such as a suggested row change. Open management to compare the suggestion with your lineup.

Saved formation count

The number beside saved formations counts your saved lineups. Read it next to the lineup control.

Recruiting

Good matchup

Good matchup

A Good matchup badge on the recruit board marks a candidate whose class is strong against the zone blocking your progress. It appears only after at least 4 weeks in the same zone and 2 party wipes there. Add the recruit to the party to weaken the trait. Classes strong against each trait

Gem

Weak for now, but the potential is high. A prospect worth raising.

Elite

Nearly fully grown. Fills an empty slot right away.

Star

Ready to fight now, with plenty of room to grow.

Genius

Starts below your core but peaks at SS+. Grows stronger the longer you raise them.

Recruits · Potential +N

This bonus raises the potential roll for new regular recruits as your highest cleared floor rises. It adds +2 per 100 floors, up to +8 at floor 400.

Forest guests

The jade guest badge marks someone met along the forest path. Guests stay in a separate group from weekly recruits; open their details for recruitment terms.

Recruit notification star

A star badge on the Mercenaries tab flags an unseen special recruit. Opening the recruit list marks the candidates as seen.

Recruit focus chips

The focus chips above the recruit list set the direction for next week’s regular candidates. Select a focus that fits the role you need.

Gold recruit rows

Gold recruit rows highlight named heroes or candidates of Star tier and above. In the formation list, gold marks selected mercenaries.

Bonus preview and next threshold

The recruit preview counts party bonuses that would change if you added the candidate. The next threshold shows the members needed to trigger a bonus.

Growth and portraits

Potential meter

The filled part of the meter shows current ability; the striped part shows expected growth. End estimates the ceiling from appraisal and the remaining room for growth through combat.

Core marker

The white line marks the average ability of your top 6 living, active mercenaries. A smaller roster uses the mercenaries you have, with a minimum benchmark for a new guild.

Current grade letters

The letters beneath a formation portrait grade current base ability from D through SS. Read grades such as A or S alongside combat power, which accounts for equipment.

SS+ at the meter end

SS+ at the meter’s end means an estimated ceiling of at least 118. On a formation card, SS+ marks a mercenary who has completed a personal breakthrough.

Star before a name

A star before a name marks a named mercenary with a fixed identity. Visit the named mercenary pages for their story.

Gender symbols

The female or male symbol beside the name shows the mercenary’s gender. The UI uses pink for female and blue for male.

Growth outlook chips

Growth outlook chips summarize the room between current ability and potential. Named heroes and mercenaries with personal breakthroughs use dedicated labels.

Trait and talent chips

Tap a trait chip to read its effect on guild life or combat. Talent chips show which stats a mercenary is inclined to develop.

Lightning and signature skill

A lightning symbol labels a combat skill. A gold signature chip identifies the mercenary’s unique skill.

Grade ticks on the potential meter

Ticks beneath the potential meter mark ability grade boundaries. Use the shared scale to compare a recruit’s current ability and estimated ceiling.

Named hero grades in the Codex

Named hero grades in the Codex use the hero’s potential. Grades beneath formation portraits use current ability, so read them in context.

Negative trait warning

An exclamation mark and red text flag a negative trait. Tap the trait chip to read the drawback.

Trial proof and breakthrough path

Trial proof in Growth records a cleared personal trial. The breakthrough path and stage track that hero’s personal breakthrough.

Roster and assignments

Treatment and assignment badges

Assignment badges in the roster show each mercenary’s current work. Tap a treatment or mission badge to read its explanation.

Roster filter counts

The count chips above the roster show how many mercenaries share a status. Tap a chip to filter the list.

Empty gear warning

An empty weapon or armor warning marks missing equipment. Open the mercenary’s Gear tab to fill the slot.

Will and retirement warnings

Will tracks the mercenary’s remaining resolve to serve. A retirement warning prompts you to check Will and promise conditions in the details.

Feud badge

A feud badge names the mercenary involved in the conflict. Check the relationship rules before deploying them together.

Relationship chips

Relationship chips in Records pair a mercenary’s name with the relationship type. Comrades and rivals grant different effects.

Appearance progress chips

Current and target values in Appearance track progress toward the next look. A personal breakthrough appearance follows that hero’s trial.

Promise and year status badges

The week count beside a promise shows the remaining deadline. Year status badges such as decline or neglect warn of Will loss; tap one for its meaning.

Ageless and companion oath

Ageless identifies a racial aging trait. A companion oath label records an oath with that mercenary; review it alongside the Will information.

Tower and scouting

Zone trait banners

The illustrated banner in the Tower and scouting screens names the enemy’s zone trait. These traits appear from floor 101, with the effect written below the banner.

Ironscale icon

Ironscale icon

This zone trait raises enemy defense. Check the counter slots below the illustration for coverage.

Veil icon

Veil icon

This zone trait raises enemy evasion. Check the counter slots below the illustration for coverage.

Split icon

Split icon

This zone trait makes fallen enemies split into more enemies. Check the counter slots below the illustration for coverage.

Regeneration icon

Regeneration icon

This zone trait lets enemies recover health. Check the counter slots below the illustration for coverage.

Cursed Fog icon

Cursed Fog icon

This zone trait reduces healing received by your party. Check the counter slots below the illustration for coverage.

Frenzy icon

Frenzy icon

This zone trait raises enemy attack and lowers enemy defense. Check the counter slots below the illustration for coverage.

Rear Hunt icon

Rear Hunt icon

This zone trait makes enemies target your back row first. Check the counter slots below the illustration for coverage.

Venom icon

Venom icon

This zone trait deals poison damage to your party. Check the counter slots below the illustration for coverage.

Filled and empty counter slots

Filled and empty counter slots

Filled orbs on the zone card count covered counter slots; empty orbs show gaps. Tap the slot row to reveal the contributing mercenaries.

Zone trait states

Countered means the zone trait has been shut down. Weakened means partial coverage, while Active means the trait remains in effect.

Current zone ring

Current zone ring

A ring around a chapter’s zone icon marks your current position. Overlapping trait icons mark a section with combined traits on the Rough Road.

Stuck zone

Stuck zone

This badge in specialist training points to a trait in the zone blocking your climb. Support activates after 4 weeks and 2 wipes in that zone.

Selection check

Selection check

The selection check on a road card marks your chosen route. Read it with the gold frame and the route description.

Rough Road shard

Rough Road shard

The shard icon in Rough Road rewards marks the bonus for a first clear of that chapter. Return to collect the reward.

Photo icon

Photo icon

The photo icon in Rough Road rewards marks a commemorative gate photo. Find the record in the gate album.

Boss gate progress

The boss gate bar tracks progress toward that floor boss. A crimson gate card highlights an upcoming boss floor.

Mutation and pact chips

Tap a mutation chip to read its combat effect. A gold chip with a pact mark identifies a mutation added by an abyss pact.

Variant counts and ?

A multiplier beside an enemy variant counts enemies with that variant. A question mark means scouting has concealed the trait.

Lord gimmick chips

Gold lord gimmick chips identify a Generation Lord’s combat rules. Tap one to read the effect for that fight.

Active party bonuses

Jade active chips identify party bonuses your current lineup qualifies for. Check the party bonus screen for effects and required members.

Coverage count

The coverage fraction counts recommended counters supplied by your party. Read the missing counters line to find a role to add.

Active relic chips

Relics that apply to this floor use jade chips; inactive ones use faded steel chips. Tap a chip for the effect and activation status.

Bond quest diamonds

Diamonds beside a bond quest title track chapters. Filled diamonds mark progress through the current chapter.

Floor progression marks

A star beside a floor marks a boss floor. Infinite or Generation badges identify the tower’s progression stage.

Battle forecast bar

The forecast bar compares allied and enemy combat power. Check its warnings and your lineup when judging the matchup.

Forecast marks

A crimson exclamation flags a forecast risk; a jade plus marks an advantage. A question mark labels another assessment; tap the chip for the reason.

Bonus count and +N

The active count totals party bonuses whose conditions you meet. A +N chip counts additional bonuses omitted from the summary.

Battle

HP bar colors

The HP bar beneath a fighter shows remaining health. It changes from green to yellow as health drops, then red at critical health.

Energy bar and gold pulse

The blue bar below HP tracks energy for a special skill. It pulses gold when charged.

Action rings

During combat, a gold ring highlights the acting fighter and a pink ring marks an attack target. Healing uses green; critical hits use a bright gold ring.

Lord auras

Generation Lords use purple or red auras according to their stage. Higher-stage lords use gold auras and larger bodies.

Combat numbers and MISS

MISS marks a dodged attack. Floating numbers show damage, and a plus sign marks healing.

Protection and disruption labels

A ward label appears when protection blocks an attack. Taunt marks redirected targeting, while corrosion marks a defense-reducing effect.

Buff and cleanse labels

Attack or defense buff labels mark a boost to that stat. A cleanse label marks the removal of a harmful effect.

Special combat labels

EVA↓ marks reduced evasion, and Set marks a deployed device. Unique effect names such as Frozen or Reverse Scale appear when their skills trigger.

Expedition results

Result card colors

Gold result cards highlight rewards or major events. Crimson marks wipes and danger; jade marks awakening or continuing the climb.

Skull and warning

A skull highlights a death in the result. A warning mark accompanies defeat or another danger; read the text beside it.

Crown

A crown on the result highlights a boss defeat. Check the rewards and party condition before continuing.

Diamond loot mark

A diamond on the result highlights loot. Check the item’s tier and options beside its name.

MVP medal

A medal highlights the battle’s MVP. Check the combat record for their damage or healing contribution.

Sparkle and milestone star

A sparkle highlights an awakening. A star highlights a major record, such as an event involving a named hero.

Jade growth chips

Jade numbers beside a portrait and name show stat gains from this expedition. Read the return summary to review growth.

Fatigue penalty percentage

A gold fatigue penalty chip shows the attack and speed lost to fatigue. The party summary averages the individual penalties.

Victory flag and draw scales

A flag marks a victory result; scales mark a draw. A skull and danger colors highlight a wipe.

Gear and the Vault

Gear tier colors

The name color and tier label identify an item’s tier. Weapon and armor art identifies the slot; relic art reflects the relic option.

NEW

NEW marks an item you acquired and have not inspected. Open its details to compare it with equipped gear.

Recommended and power delta

Recommended marks gear suited to the selected mercenary. The power delta compares the candidate item with the gear in that slot.

Gear effect chips

Chips such as damage or healing boosts summarize the effect of a gear choice. Compare the effect with the mercenary’s role.

Forge stars

The number beside a relic’s forge star shows its upgrade level. Read this star beside the relic’s forge control.

Mastery levels

Mastery chips track experience with weapons or armor. Tap the info mark to read the bonus applied to the current gear.

Warehouse protection lock

A warehouse lock protects an item from automatic or bulk cleanup. Check protection before selling gear.

Duplicate relic badge

A duplicate badge marks a spare relic identified for cleanup. Review the relics to keep and their protection before selling.

Warehouse selection marks

A gold frame and check in warehouse bulk selection mark items chosen for that action. Review them alongside protection locks.

Gear comparison arrows

An up arrow marks a stat increase in gear comparison; a down arrow marks a decrease. A plus/minus mark indicates no change.

Missing relic in the Vault

A faded relic with None in the Vault means you do not own that option. Owned options show the relic art and spare count.

Vault spares and gold frame

Spares counts extra relics with the same option. A gold frame marks an option equipped by the current party; the star count shows the highest forge level you own.

Abyss rites

Awakening and brand count

Awakening marks a mercenary transformed into an Abysskin. The rite’s brand counter shows occupied and available slots, turning crimson when full.

Before and after rite chips

Gain chips on a rite candidate preview stat and race changes after awakening. Compare the current mercenary with the branded preview before starting.

Codex and records

Codex silhouettes and locked names

A silhouette or locked name in the Codex marks an entry you have not discovered or unlocked. Read the meeting conditions below it.

Codex collection progress

Codex counts and progress bars track discovered entries against the total. Read the category title to identify which collection the bar covers.

Gear Codex highest floor

The gold highest-floor chip in the Gear Codex records the highest source floor for that tier. Read it as an item drop record.

Chronicle symbols and frames

A scroll with a steel frame marks an ordinary Chronicle entry. A crown with gold highlights a major event; a skull with crimson marks a death record.

New story and quest badges

Gold new-story or new-quest chips flag unlocked content you have not viewed. Open the entry to read it.

Weekly best and personal best

Gold record chips in the Boss Hunt mark a weekly best or personal best. Read the record label alongside the fight result.

Base and common marks

Info and help marks

Tap a chip with an info mark to read the meaning of its value or badge. Help buttons beside headings open the related rules or glossary.

Base notification counts

Badges on Base tiles summarize a count or status for that menu. Read them with the menu label, since Facilities and Recruit count different things.

Lock

A lock icon or locked badge marks unavailable content. Read the entry’s unlock conditions or ownership status.

Owned and check marks

A check in the shop marks an owned product. Customization screens use a selection check for the chosen item.

Speaker and mute

A crossed-out speaker marks muted audio. In the Music Room, a playback mark identifies the current track.

Save warning dot

The dot in the save warning strip flags a save problem. Read the text beside it for the cause, such as a lack of storage space.

Count on the Base tab

The count on the bottom Base tab shows mercenaries nearing retirement. Review their Will and year status.

Dot on the Tower tab

A dot on the Tower tab means a tower expedition is in progress. Tap the tab to return to it.

Star and count on Mercenaries

A star on Mercenaries flags a recruitment offer or an unseen special candidate. If no such candidate remains, a count shows new items still in the warehouse.

Dot and star on Adventure

A dot on Adventure marks a bond quest or material expedition in progress. With no expedition running, a star flags a new story or quest.

Recruit and Warehouse subtab counts

Within Mercenaries, a count on Recruit tracks waiting named offers. The Warehouse count tracks new gear.

Abyss menu count

The Abyss tile first counts perks you can afford. If none are affordable, it shows candidates eligible for a rite.

Fatigue chip on a Base portrait

Fatigue chip on a Base portrait

A fatigue chip appears on a Base portrait once fatigue causes a combat penalty. It uses gold below exhaustion and crimson at exhaustion.

Renown progress bar

The Renown bar in Rear Missions tracks progress toward the next rank. It stays full at the highest rank.

Login day chips

Gold marks today in the login streak. Past days use jade; remaining days use steel.

Prologue page dots

Dots beneath the new-game prologue mark the current page. The highlighted dot moves as you advance.

Star beside a staff name

A star beside a staff name marks a legendary staff member. A star before a mercenary’s name marks a named hero.

Customization frame and check

A check circle or gold frame in customization marks the item in use. The shape of the selection mark depends on the item type.

Nameplate selection and fading

Nameplate selection and fading

Selected nameplate portraits carry a check and gold frame. Once the roster is full, unavailable choices fade.

Base icon

Base icon

The fortress icon opens Base. Use it to manage facilities or advance the week.

Tower icon

Tower icon

The tower icon opens tower expeditions. Set your lineup or return to a climb in progress.

Mercenaries icon

Mercenaries icon

The mercenary icon opens Mercenaries. Inspect your roster or move to recruiting and gear management.

Adventure icon

Adventure icon

The adventure icon opens quests and dungeons beyond the tower. Check unlocked stories and expeditions.

Records icon

Records icon

The records icon opens your history. Read the Chronicle and collected records.

Coin and debt display

Coin and debt display

The number beside the coin shows your gold. The debt display tracks the amount you owe.

Settings gear and notice bell

Settings gear and notice bell

The gear button opens Settings. The bell opens game notices.

Hold gesture

Hold gesture

A pressing hand teaches the hold gesture. Hold a formation card to inspect the mercenary.

Meeting status chips

Meeting status chips show unlock or progress conditions for the current chapter. Reward chips preview what you gain for finishing it.

Gate photo frames

A special gate photo frame distinguishes a photo from the Rough Road. The gate album holds it alongside photos with the standard frame.