Smoother battles on the high floors, and save codes now work for long-running games.
1.11.1
Fixed
5 items
Around floor 250 with a party of six, the screen stuttered when several units were hit at once. On iPhone that dropped from more than twenty hitches a run to two
Battle art was being drawn from sources far larger than the size shown on screen. It now uses art sized for the view — the picture is unchanged
Battles heat the device less. Frame times hold steady through long runs on the high floors
"Create a code" failed with "save is too large" on long-running games. Codes you already wrote down still work
Auto-equip in the stash now serves your chosen party first. Benched mercenaries used to take gear from the ones you deploy