Every named hero now has a signature skill, and abyssal awakening can be undone. The base tells you what unlocks next, and battles stutter less.
1.13.0
Signature skills
3 items
Each of the fourteen named heroes has a skill of their own. When it fires, their name and portrait sweep across the screen
Ordinary mercenaries now split into three skills per class. The skill card in a mercenary's details shows which one they use
Mercenaries you already have follow the same rule, so some of their skills may change with this update
Abyss purification
3 items
Purifying an awakened member returns them to their original race and frees a brand slot
Purification costs abyss shards, the same as the rite for your most expensive brand
It lowers potential by 20 and every stat by 3. Growth gained after awakening stays
What comes next
4 items
The "Next unlock" line under the boss goal
Under the boss goal on the base, a "Next unlock" line now appears. Tap it to see the next eight unlocks in floor order: named heroes joining, bond quests, new story chapters, personal trials, and the ending
Personal trials open 50 floors earlier, on floors 300, 450, 700 and 850. Recruited mercenaries can take them once they reach SS
Recruit potential now rises every 100 floors, four times up to floor 400. The recruit screen title shows it as "Tower +N"
The tutorial and the demo now name floor 999, the top of the tower, as the goal
Easier to read
6 items
Tap a tag in the battle forecast to see what it means and how to fix it. "No back-row pressure" tells you which classes to bring
Settings > Help now has a glossary covering power, grades, front and back rows, builds, relics, materials, shards, brands, injuries, wipes and personal trials
Tapping "This week's party" on the base takes you to the tower with the party sheet already open
Gear from an expedition shows a count on the Mercs and Stash tabs until you open the stash, where it is marked NEW
After a wipe, the result screen says how much gold and how many pieces of loot you lost
The party sheet now lays out portrait cards three to a row, so more members fit on one screen
Battles and effects
5 items
Shadows that were drawn in layers over each character are gone, so battles stutter less. In a floor 130 battle on an older phone, long hitches dropped to about a tenth
Thirteen battle effects, including slashes, bursts, shockwaves, heals, meteors and arrows, are now drawn art
Floor lords announce themselves as they enter, and their health bar leaves a trailing shadow as it drops
A multi-kill banner, a skill-ready chime and a vibration when a member falls
The result screen lists the stats each member gained in that battle. Gold and floor numbers count up as they change
Fixed
2 items
The "Victory! Review results" button text was hard to read against its background