The Four Towers and ruler raids get harder. New heroes and new tank classes arrive, and Aldric now leads the party with a command.
1.28.0Latest
Four Towers and Ruler Raids
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Enemies on tower floors hit harder. Gear from floor 999 no longer carries you straight up, and Legendary gear from one tower now helps you through the next
Ruler signature attacks now land on high-defense parties, and rulers hit harder once enraged. Members can fall in raids now. Raids are still mock battles, so no one stays hurt and you can retry any number of times
Floors you have already cleared stay cleared. The new strength starts from your next floor
The Four Towers now follow your difficulty's enemy attack and fatigue rules. Before, picking Expert raised neither in the towers
Battle forecasts in expedition prep and tower danger marks at the base now match the real tower strength. They used to look easier than they were
Tower climbs can be redone with no limit. From the third lap, enemies grow stronger each lap and tower gear drops at a higher grade. Legendary gear only drops through the second lap
New Heroes
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Kasha Rendrak and Noar arrive through bond quests
Kasha Rendrak arrives at floor 150. She is the last shield knight of a drakekin fortress swallowed by the passages. Her signature skill, Dragonscale Bulwark, taunts enemies to draw their attacks to her, shields her, and lowers damage taken by all allies for a short time
Noar arrives at floor 210. He is the Reaper bound longest to the memory-burning gate in an earlier expedition. Soul Graveyard lays a graveyard over the enemy side that keeps damaging and slowing all enemies. Each enemy that falls inside raises its damage, and it keeps running after Noar falls
Meet both through bond quests in the Adventure tab
Ildarin's bond quest moves from floor 250 down to floor 170. It sat too high for most players
Paid Heroes
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Yarna and Unheo wait in the Shop
Yarna is a beastkin warrior and the daughter of a snowpeak chieftain. She climbs to win back her tribe's war banner from the tower. Snowpeak Leap sends her at the enemy back-row unit with the least HP left. She cuts it with her greatsword and it bleeds for a while
Unheo is an elf Warden raised at a murim mountain gate. He tanks by evading. Taiji turns aside the next two strikes, returns part of that force, then raises his evasion for a short time
Both are sold in the Shop
New Tank Classes
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Chain Fighter and Demonface Warrior join the human recruit pool from floor 60. Both taunt by chance in the front row, and both come in male and female looks
The Chain Fighter grabs the hardest-hitting enemy, holds it while both stand still, then throws it on release. Bosses break free sooner
The Demonface Warrior stores curse fire on its back as it takes hits, then pays it back through its skills
Aldric's Command
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Aldric's signature skill now gives a command. For a short time all allies move faster and hit harder. We changed it after a review said "Aldric doesn't fight alongside anyone"
"Command!" appears over Aldric when it lands, and boosted strikes get a small mark while it lasts
The result contribution table lists help under each member's row. Damage added by the command shows as Command, strikes blocked for others as Blocked, and Energy filled for others as Energy given
Blocked strikes also count toward the MVP mark
Guardian Changes
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Both Monk skills become defensive. Golden Bell gives a shield in place of healing, and Lion's Roar pulls all enemy attacks to the Monk for a while and reduces damage taken
Cheolgwon Mujin's Iron Gate Hold taunts and shields him. Rosel's Rose Gauntlets now taunt in place of healing and shield her and the most wounded ally
Monks get Guard Focus when they break through. Their breakthrough art stays the same
Classes that taunt, such as Knights and Monks, take reduced damage like Dwarves whatever their race. Races that already took less keep their value
Skill text that said "draw" now says Taunt and spells out who enemy attacks target. Taunt is in the Glossary
The favor "Win after being about to fall" completes when that member drops below 25% HP from hits in that battle and still wins without falling. It only counts in regular tower battles near the floor named in the favor
Floors 1 to 200 Guide
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The first time something happens, a guide tip appears right where it matters, such as above the Depart button or on the first line of results, with one shortcut button
The guide tells you when Specialties open at the training ground at floor 100. If a zone trait beats you above floor 101, the first result line points to Specialties first
If you wipe twice in a row on the same floor between floors 1 and 100, the first result line states whether the party had a healer and whether members were worn out
Everything you have seen collects in Climb notes in the Glossary. Pick All, Key only or Off for Guide tips in the Battle tab of Settings
Shop Looks and Wardrobe
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The Looks tab folds into one card per season. Tap a season to see its packs and single costumes. Past seasons stay on sale
New Wardrobe. See owned looks By hero or By season, and gifts under Gifts. Open it from the shop's Looks tab or the roster title row in the Mercs tab
Received costumes keep a red dot until you view them. Gift costumes are announced even on a first install through an offer code
Preview costumes for heroes you have not met yet. Tap a costume in a shop pack's details
Gear
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The forge's To equip list only suggests gear that raises Power, and each line shows the gain. It used to suggest gear that lowered Power
If Sell all includes gear that would raise Power, a confirmation appears, and View list shows the items first
Closing the gear swap sheet now names who still has unconfirmed gear and says confirmed swaps and removals stay. The buttons read Keep choosing and Discard and close
Slots holding locked gear now explain why tapping a card does not equip it
Convenience
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Rename regular mercenaries. Tap the pencil next to the name in member details
Open Expedition Photos from the "Hung on the dining hall wall" row on the result screen or from the menu
In weeks with no confirmation window, Next Week needs a second tap. A stray tap near the bottom tabs used to skip a week
Female recruit names no longer use endings that read as male names. Existing names stay the same
Skill text now says attack buffs and corrosion share one limit with the same effects from other members. The Expert description says enemies get stronger from floor 100
The rear duty sheet shows how to raise Reputation, and the Arrogant trait description shows its real math
When a skill bursts, its own effect art now plays first in place of the shared class art. Heroes that shared one shield wall now look different
Tapping a button that starts a battle now dims the screen right away. The setup screen used to look frozen for a moment
New app icon: three members looking up at the tower under a sunset sky
Fixed
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The Knights of Light bundle card showing a translation key in place of text
Sideways shop rows snapping back to the starting card on release
Purifying an Abyss brand lowering potential even when awakening raised none. Members awakened from this version give back only what awakening added
A won raid result showing a line that everyone fell
Classes from the fae woods keeping their old look after a breakthrough
Locked hero cards in the Compendium still asking you to pass a floor after the bond quest had opened. Heroes met through the Encounter story now name the chapter to finish
Tried-on gear slots and gear cards showing different Power changes
The Mechanic entry in the Compendium missing the effect of Fine's signature skill
The Material Dungeon's "fallen you can revive" count including old records of members already revived and back in the guild
The "Spend shards" row showing twice right after removing an Abyss brand
A short stutter the first time a signature skill effect played in a battle