In 1.6.3 mercenaries slid into the enemy without changing pose. The ten-frame swings, draws and casts play again
Motion sheets are fetched on the scouting screen, before battle opens, so the first attack no longer plays without its animation on slower devices
While the art is still arriving, each mercenary shows their own idle pose instead of a blocky silhouette
Health bars flashed full for an instant as battle began. They now show carried-over health from the first frame
Lighter
3 items
Small portraits in the roster, formation and recruit lists were drawing the full-size battle art. They use list-sized art now, so long scrolls no longer stall or drop portraits
The background music wakes the device a third as often
The battle screen is no longer loaded at launch, so the app opens faster