Base and tower departure now show your party's fatigue as numbers, and you can rest tired members right there. Damaged saves are restored from the previous copy instead of being overwritten.
1.21.1Latest
Fatigue at a Glance
Each face in This Week’s Party on the Base shows its fatigue. Fatigue starts trimming attack and speed at 40, so the number shows from there
When anyone is overworked, the party header shows Rest N overworked. Tap it to assign rest to everyone but the injured and those away on an expedition
Right above the tower Depart button, one line shows how much fatigue cuts your party's attack and speed, and Rest assigns rest on the spot
Resting members keep their place in the lineup and still go on this expedition. Their fatigue drops when the week ends
Ready N/6 now leaves out only the injured. Tired members can still deploy
Changed
10 items
Mercenaries who leave by dismissal, retirement or low morale return their weapon, armor and relic to the Stash. The confirmation window says so too
Exploration events now change with each expedition. Within one expedition they stay the same even after a restart
A member who fell on an earlier floor and sat out the next battle no longer gains that battle's experience or fatigue
A week where the party went to floor 1 and came straight back without fighting counts as a week with no expedition. Rear Duty gold and retirement promises follow the same rule
Return on the scouting and floor result screens now asks once. It does not ask when returning is the only way left
Power now counts lifesteal, so Auto-equip all no longer strips lifesteal gear
The Frost mutation now delays every ally's first action as described. Until now it did nothing to races that start with an empty gauge
On Blind Eye floors, the scouting card hides hidden enemies' affixes behind "?"
The Gambler, Coward and Unbreakable descriptions now say they apply to basic attacks only
A paid named hero bought on another device now shows as waiting to join instead of arriving as a gift
Save Protection
Every save keeps one previous copy. If a save file is damaged, the game restores it from that copy
A save that cannot be restored shows as Unreadable save on the title screen and is never overwritten. Starting fresh keeps the original file aside
A save made by a newer version is not opened, and the game asks you to update
Save files with no guild inside are no longer imported
Pasting a transfer code replaces the field and strips spaces or labels such as "Code:" around it
Fixed
10 items
Some Android devices with older Mali graphics closed right after launch
On Android, closing the app after opening the save file picker made it crash
Health options on weapons and attack options on armor did not reach battle
On phones and iPad portrait, the facility screen did not scroll, so the expansion row was out of reach
On iPad landscape, buttons or text in the facility, roster, return summary and Abyss windows were pushed away or covered
In French, Spanish, Russian and German, the Rear Duty sheet, the cleanup rules sheet, the Journey screen and names on floor results ran off screen or were cut
Rotating an iPad pushed illustration gallery tiles off screen
Dragging on a story screen advanced to the next line
The zone trait answer bonus raised health again in every battle
A single emoji could make a save unreadable or break the emoji at the end of a party name